AI Insights · Timothy · July 2021
Top 5 Hypercasual Games Performance in Netherlands Q2 2021
Discover the performance trends of the top 5 hypercasual games in the Netherlands during Q2 2021, including weekly downloads, revenue, and active users.
The second quarter of 2021 saw interesting trends for the top 5 hypercasual games on a unified platform in the Netherlands. Here’s an overview of their performance based on data from Sensor Tower.
Magic Slime: Antistress & ASMR from Finger Art Games had a fluctuating revenue, starting at approximately $780 in late March and peaking at $1.2K in early April, before gradually declining to around $748 by the end of June. Weekly downloads for the app saw a significant drop from 5.5K in late March to just 98 by the end of June. Active users also followed a downward trend, decreasing from 5.8K to 1.6K over the same period.
Athletics Mania: Track & Field by POWERPLAY MANAGER, s.r.o. experienced a moderate increase in weekly revenue, peaking at around $1.3K in late May. Downloads, however, saw a gradual decline from 1.4K in late March to 634 by the end of June. Weekly active users remained relatively stable, averaging around 2.7K throughout the quarter.
Bus Simulator : Ultimate from Zuuks Games showed a consistent performance with revenue peaking at $811 in early May. Weekly downloads were strong, starting at 3K in late March and climbing to 5K in early May, before slightly dropping to 3.6K by the end of June. Active users saw a peak of 22.5K in early May, maintaining a robust presence throughout the quarter.
Slime Simulator Fluid Games by Marrisa Wei had a relatively stable revenue, averaging around $400 weekly. Downloads were modest, peaking at 493 in early May but falling to just 49 by late June. Active users saw a steady decline from 1K in late March to 661 by the end of June.
Lastly, Idle Brick Breaker - Breakout from Tech Tree Games LLC experienced a mixed performance with revenue fluctuating, peaking at $696 in late April. Weekly downloads remained low, with a slight peak of 392 in mid-April but stabilizing around 100 by the end of June. Active users saw a peak of 904 in late April, before gradually decreasing to 579 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.